Difference between revisions of "TextureRegion"
From GiderosMobile
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=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] ''<translate>creates a new TextureRegion object</translate>''<br/><!-- GIDEROSMTD:TextureRegion.new --> | + | [[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] ''<translate>creates a new TextureRegion object</translate>''<br/><!-- GIDEROSMTD:TextureRegion.new(texture) creates a new TextureRegion object --> |
− | [[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] <br/><!-- GIDEROSMTD:TextureRegion.new --> | + | [[Special:MyLanguage/TextureRegion.new|TextureRegion.new]] <br/><!-- GIDEROSMTD:TextureRegion.new(texture,x,y,width,height) --> |
− | [[Special:MyLanguage/TextureRegion:getRegion|TextureRegion:getRegion]] ''<translate>returns the coordinates of the region</translate>''<br/><!-- GIDEROSMTD:TextureRegion:getRegion --> | + | [[Special:MyLanguage/TextureRegion:getRegion|TextureRegion:getRegion]] ''<translate>returns the coordinates of the region</translate>''<br/><!-- GIDEROSMTD:TextureRegion:getRegion(baseCoordiniates) returns the coordinates of the region --> |
− | [[Special:MyLanguage/TextureRegion:getScale|TextureRegion:getScale]] ''<translate>returns the scale ratio of the underlying atlas</translate>''<br/><!-- GIDEROSMTD:TextureRegion:getScale --> | + | [[Special:MyLanguage/TextureRegion:getScale|TextureRegion:getScale]] ''<translate>returns the scale ratio of the underlying atlas</translate>''<br/><!-- GIDEROSMTD:TextureRegion:getScale() returns the scale ratio of the underlying atlas --> |
− | [[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/><!-- GIDEROSMTD:TextureRegion:setRegion --> | + | [[Special:MyLanguage/TextureRegion:setRegion|TextureRegion:setRegion]] ''<translate>sets the coordinates of the region</translate>''<br/><!-- GIDEROSMTD:TextureRegion:setRegion(x,y,width,height) sets the coordinates of the region --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 15:31, 13 September 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions
within a texture atlas which is a large image, which contains many smaller sub-images.
Examples
Example
local texture = Texture.new("atlas.png")
-- define 4 equal regions of size 100x100 from "atlas.png"
local region1 = TextureRegion.new(texture, 0, 0, 100, 100)
local region2 = TextureRegion.new(texture, 100, 0, 100, 100)
local region3 = TextureRegion.new(texture, 100, 100, 100, 100)
local region4 = TextureRegion.new(texture, 0, 100, 100, 100)
-- add these regions to scene tree
local bitmap1 = Bitmap.new(region1)
local bitmap2 = Bitmap.new(region2)
local bitmap3 = Bitmap.new(region3)
local bitmap4 = Bitmap.new(region4)
stage:addChild(bitmap1)
stage:addChild(bitmap2)
stage:addChild(bitmap3)
stage:addChild(bitmap4)
MethodsTextureRegion.new creates a new TextureRegion object |
EventsConstants |