Difference between revisions of "FBInstant.checkCanPlayerMatchAsync"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
 
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/>

Revision as of 09:59, 3 September 2018


Available since: Gideros 2018.3
Class: * Initialisation and Core

Description


Checks if the current player is eligible for the matchPlayerAsync API.

 FBInstant.checkCanPlayerMatchAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.

Examples

Example

FBInstant.checkCanPlayerMatchAsync( function(result,error)
	if result then
		FBInstant.matchPlayerAsync("level1", function(result,error)
			print(FBInstant.context.getID()) -- eg 12345
		end)
	end
end)
<br/>