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  • ...e created a rigid body in the world, you need to add one or more collision shapes to it so that it is able to collide with other bodies. ...enter of mass and its inertia tensor taking into account all its collision shapes.
    1 KB (206 words) - 23:44, 12 December 2020
  • Draws shapes of bodies.
    221 bytes (27 words) - 09:23, 17 February 2020
  • Checks if a point is inside any collision shapes of the body. '''Returns''' (boolean) true if a point is inside any collision shapes of the body.<br/>
    751 bytes (109 words) - 15:32, 13 July 2023
  • Flags this shape as convex. Convex shapes can be rendered faster.
    315 bytes (40 words) - 15:32, 13 July 2023
  • *this automatically deletes all associated shapes and joints
    403 bytes (51 words) - 15:27, 13 July 2023
  • * the '''''Basic''''' shader handles shapes with a constant color * the '''''Color''''' shader handles shapes with per-vertex colors (mostly used by Mesh sprite)
    3 KB (509 words) - 02:39, 7 November 2023
  • Some screens have non rectangular shapes, in which case it is useful to know the bounds of the safe area, that is ar
    829 bytes (108 words) - 18:18, 12 July 2023
  • *'''[[Article Tutorials/Drawing Shapes (filled polygons)]]''' by '''Jason Oakley'''
    1 KB (157 words) - 03:19, 6 May 2024
  • ...ment (edge) shape. These can be connected in chains or loops to other edge shapes.
    968 bytes (146 words) - 16:36, 18 February 2020
  • *the ‘'''Basic'''’ shader handles shapes with a constant color *the ‘'''Color'''’ shader handles shapes with per-vertex colors (mostly used by Mesh sprite)
    5 KB (751 words) - 06:00, 6 November 2023
  • ...ld. It has a mass, a position, an orientation and one or several collision shapes.
    1 KB (162 words) - 15:32, 13 July 2023
  • ...sion detection with ConcaveMeshShape is quite expensive compared to convex shapes.
    1 KB (169 words) - 04:46, 13 March 2021
  • Shapes are tables which can have the following forms:
    1 KB (158 words) - 15:30, 13 July 2023
  • Gideros Studio has a simple way of creating graphics in the way of Shapes.
    1 KB (199 words) - 19:06, 13 November 2023
  • Shapes are tables which can have the following forms:
    1 KB (162 words) - 15:30, 13 July 2023
  • The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if f
    2 KB (286 words) - 02:45, 1 December 2023
  • Gideros has two sets of API command to draw shapes, normal shapes and path2D shapes. === Normal Shapes ===
    14 KB (2,331 words) - 15:27, 13 July 2023
  • ...ebilby.com/2013/04/10/gideros-mobile-tutorial-displaying-graphics/ Drawing Shapes (filled polygons)]
    5 KB (401 words) - 20:56, 11 September 2018
  • == Graphics: Shapes == == Shapes ==
    14 KB (2,322 words) - 23:19, 18 November 2023
  • == Drawing shapes == We can draw arbitrary shapes. To accomplish that, we need to create a Shape object and set its fill and
    9 KB (1,281 words) - 15:33, 13 July 2023

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