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From GiderosMobile
- ...d for top-down friction. It provides 2D translational friction and angular friction. '''Friction joint'''2 KB (225 words) - 02:54, 1 December 2023
- Overrides the default friction fixture. You can call this in pre-solve event. This value persists until se b2.Contact:setFriction(friction)823 bytes (105 words) - 18:21, 12 July 2023
- ...mulate than friction. Note, however, that damping is not a replacement for friction; the two effects should be used together.1 KB (153 words) - 18:21, 12 July 2023
- Returns the friction. '''Returns''' (number) the friction<br/>339 bytes (37 words) - 17:57, 12 July 2023
- Sets the maximum friction force in N. '''force''': (number) the maximum friction force in N <br/>386 bytes (44 words) - 18:23, 12 July 2023
- Creates and returns a friction joint definition table with the bodies and local anchors using a world anch ...function for more information about all the information needed to create a friction joint).1 KB (159 words) - 15:26, 13 July 2023
- Sets the maximum friction torque in N*m. '''torque''': (number) the maximum friction torque in N*m <br/>395 bytes (46 words) - 18:00, 12 July 2023
- ...mulate than friction. Note, however, that damping is not a replacement for friction; the two effects should be used together.1 KB (165 words) - 17:58, 12 July 2023
- Returns the maximum friction force in N. '''Returns''' (number) the maximum friction force in N<br/>398 bytes (45 words) - 17:55, 12 July 2023
- Returns the maximum friction torque in N*m. '''Returns''' (number) the maximum friction torque in N*m<br/>405 bytes (47 words) - 17:58, 12 July 2023
- *'''friction''': (number) the friction coefficient, usually in the range [0,1] '''Warning''': setting the friction a negative value will crash your game.2 KB (246 words) - 18:03, 12 July 2023
- values between 0 and 1 (0 means no bounciness, friction or rolling resistance). '''Returns''' (frictionCoefficient) the friction coefficient of the fixture (default = 0.3)<br/>1 KB (122 words) - 15:32, 13 July 2023
- Resets the friction fixture to the default value.294 bytes (34 words) - 17:51, 12 July 2023
- --local value = "hello" --> *** Friction must be a number *** assert(type(value) == 'number', "*** Friction must be a number ***")1 KB (149 words) - 18:23, 12 July 2023
- friction = 0.1, restitution = 0.2} friction = 0.1, restitution = 0.2}2 KB (301 words) - 17:50, 12 July 2023
- ...sform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. friction = 0.1, restitution = 0.2}3 KB (366 words) - 17:57, 12 July 2023
- ...of reducing the velocity of the rigid body during the simulation (like air friction for instance).419 bytes (57 words) - 15:32, 13 July 2023
- ...of reducing the velocity of the rigid body during the simulation (like air friction for instance).416 bytes (57 words) - 15:31, 13 July 2023
- ...of reducing the velocity of the rigid body during the simulation (like air friction for instance).592 bytes (74 words) - 15:32, 13 July 2023
- mat.frictionCoefficient = 0.5 -- 0 = no friction1 KB (135 words) - 15:32, 13 July 2023