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From GiderosMobile
  • Returns the scaling of automatic screen scaling on the y-axis. '''Returns''' (number) The scaling of automatic screen scaling on the y-axis.
    369 bytes (41 words) - 18:03, 12 July 2023
  • Returns the scaling of automatic screen scaling on the x-axis. '''Returns''' (number) The scaling of automatic screen scaling on the x-axis.
    369 bytes (41 words) - 18:15, 12 July 2023
  • Returns the translation of automatic screen scaling on the y-axis. '''Returns''' (number) The translation of automatic screen scaling on the y-axis.
    381 bytes (41 words) - 18:07, 12 July 2023
  • Returns the translation of automatic screen scaling on the x-axis. '''Returns''' (number) the translation of automatic screen scaling on the x-axis
    380 bytes (41 words) - 18:01, 12 July 2023
  • ...on and Gideros automatically selects the best resolution according to your scaling. ...tion is directly related to automatic screen scaling. For example, if your screen is automatically scaled by 2, then using the double-sized image is the best
    3 KB (407 words) - 21:04, 10 September 2018
  • ...e''<br/><!--GIDEROSMTD:Application:getLogicalBounds() returns the physical screen bounds in logical space--> ...MTD:Application:getLogicalScaleX() returns the scaling of automatic screen scaling on the x-axis-->
    13 KB (1,511 words) - 05:52, 8 November 2024
  • ...as their children and these children inherit properties such as position, scaling, and transparency from their parent sprite. Hierarchy is an important featu - Set the scaling:
    13 KB (1,962 words) - 23:17, 18 November 2023
  • ...tic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.
    3 KB (405 words) - 16:44, 13 May 2024
  • ...tic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task. We can animate any transformation: scaling, position, rotation, of any objects.
    12 KB (1,728 words) - 15:29, 13 July 2023
  • ...s the scene tree hierarchy. Transformations such as translation, rotation, scaling, and color transforms, propagate its effect to all of its children. ...visible,nosubs) returns the children sprites that corresponds to the given screen coordinates-->
    18 KB (2,455 words) - 00:22, 7 October 2024
  • *[export/qt] Fix a crash when using Screen due to invalid GL context being bound *[qt/screen] Fix refresh request
    103 KB (15,043 words) - 18:58, 25 March 2025