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From GiderosMobile
- Sets the frame rate of the application. Accepted values are ''30'' and ''60''. ...ow (updates the game logic 60 times per second but redraws the screen only 30 times per second). The game is playable but will not be smooth on slow devi798 bytes (123 words) - 10:43, 23 January 2025
- ...d pixels. By default, the value of this scale is 30, which means 1 meter = 30 pixels. This is a global value and affects all the physics system. Therefor913 bytes (135 words) - 15:26, 13 July 2023
- {x=math.random(4*64),y=math.random(5*64),size=math.random(1,30),color=0xD9B589,ttl=1*60,speedX=0,speedY=0}, ...random(2*64),y=math.random(5*64),size=math.random(1,30),color=0xffff00,ttl=30*60,speedX=1,speedY=0},2 KB (298 words) - 15:32, 13 July 2023
- t1=LandScroll.new(1,0x773322,0.05,0.6,5,30) ...2.2,23.5,2.5,24,4,18,4,17,5,20,6,24,6,26,5,24,4,26,5,30,5,31,5.5,30,6,30,3,30,8,5 KB (703 words) - 04:59, 7 November 2023
- For IOS the audio length can not exceed 30 seconds942 bytes (123 words) - 15:32, 13 July 2023
- | style="width: 30%;"|407 bytes (50 words) - 17:32, 23 August 2018
- local font = TTFont.new("tahoma.ttf", 30)963 bytes (121 words) - 15:33, 13 July 2023
- local totalitems = 30 -- total number of items to put in a grid855 bytes (118 words) - 08:55, 12 October 2024
- local percent=70+((30/steps)*progressCount) -- on export set the % to 701 KB (136 words) - 15:29, 13 July 2023
- ...32139378786087, -0.38302224874496, 0.38302224874496, 0.32139378786087, 30, 30))3 KB (412 words) - 01:13, 21 February 2024
- {26, 30, frame6}, mc:setGotoAction(30, 1) -- if the animation reaches frame 30 then go to frame 16 KB (782 words) - 13:48, 11 January 2025
- - Create a texture region as top left point is (30, 40) with dimensions (100, 50): local textureRegion = TextureRegion.new(texture, 30, 40, 100, 50)5 KB (757 words) - 15:33, 13 July 2023
- local p=Pixel.new(0x00FF00,1,30,30) -- Green pixel6 KB (925 words) - 00:51, 27 March 2025
- 4 KB (135 words) - 13:29, 24 September 2018
- "outSine", -- 303 KB (367 words) - 19:11, 25 October 2024
- self.recoverbadtimer = 30 self.animation:createAnim(g_ANIM_STANDUP_R, 30, 35) -- fluid is best17 KB (2,376 words) - 09:08, 20 November 2024
- easing.outSine, -- 304 KB (484 words) - 06:37, 16 February 2025
- *30+ different easing (tweening) functions3 KB (431 words) - 16:39, 10 September 2018
- v1.1 - 2023-11-30 update to use setVisible4 KB (531 words) - 03:33, 30 November 2023
- {26, 30, frames[4]},3 KB (387 words) - 07:11, 1 October 2023