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From GiderosMobile
  • Sets the z position. Matrix:setZ(z)
    253 bytes (29 words) - 15:31, 13 July 2023
  • Sets the z coordinate of the Sprite. Sprite:setZ(z)
    286 bytes (36 words) - 15:33, 13 July 2023
  • ...using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WH (number) = Noise:whiteNoise4D(x, y, z, w)
    972 bytes (130 words) - 15:32, 13 July 2023
  • (number),(number),(number) = math.normalize(x,y,z) (table) = math.normalize({x,y,z})
    559 bytes (76 words) - 15:31, 13 July 2023
  • (number), (number), (number) = Noise:gradientPerturb3D(x, y, z) '''z''': (number) <translate>z value</translate> <br/>
    679 bytes (79 words) - 15:31, 13 July 2023
  • (number), (number), (number) = Noise:gradientPerturbFractal3D(x, y, z) '''z''': (number) <translate>z value</translate> <br/>
    686 bytes (79 words) - 15:31, 13 July 2023
  • Matrix:setPosition(x,y,z) '''z''': (number) z position '''optional'''<br/>
    369 bytes (44 words) - 15:31, 13 July 2023
  • (number) = math.length(x,y,z) (number) = math.length({x,y,z})
    548 bytes (79 words) - 15:30, 13 July 2023
  • (table),(number) = math.nearest({x,y,z},{{x1,y1,z1},{x2,y2,z2},...}) (table),(number) = math.nearest({x=x,y=y,z=z},{{x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2},...})
    860 bytes (132 words) - 15:31, 13 July 2023
  • Noise:simplex4D(x, y, z, w) '''z''': (number) <translate>z value</translate> <br/>
    624 bytes (75 words) - 15:32, 13 July 2023
  • Matrix:setAnchorPosition(x,y,z) '''z''': (number) z anchor position '''optional'''<br/>
    404 bytes (48 words) - 15:30, 13 July 2023
  • (table) = math.distances({x,y,z},{{x1,y1,z1},{x2,y2,z2},...},sort) (table) = math.distances({x=x,y=y,z=z},{{x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2},...},sort)
    1 KB (159 words) - 15:31, 13 July 2023
  • Sets the x, y and z coordinates of the sprite. Sprite:setPosition(x,y,z)
    444 bytes (63 words) - 15:33, 13 July 2023
  • (number) = Noise:whiteNoise3DInt(x, y, z) '''z''': (number) <translate>z value</translate> <br/>
    726 bytes (86 words) - 15:32, 13 July 2023
  • (number) = Noise:noise3D(x, y, z) '''z''': (number) <translate>z value</translate> <br/>
    711 bytes (85 words) - 15:30, 13 July 2023
  • Particles:setParticlePosition(i,x,y,z) '''z''': (number) z position (Since Gideros 2022.5)<br/>
    427 bytes (52 words) - 21:55, 21 September 2023
  • (number) = Noise:whiteNoise4DInt(x, y, z, w) '''z''': (number) <translate>z value</translate> <br/>
    784 bytes (94 words) - 15:32, 13 July 2023
  • Matrix:setScale(x,y,z) '''z''': (number) scale on z axis '''optional'''<br/>
    393 bytes (51 words) - 15:31, 13 July 2023
  • Matrix:translate(x,y,z) '''z''': (number) translate on z axis '''optional'''<br/>
    429 bytes (53 words) - 15:30, 13 July 2023
  • Matrix:scale(x scale,y scale,z scale) '''z scale''': (number) scale on z axis '''optional'''<br/>
    437 bytes (59 words) - 15:31, 13 July 2023

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