Difference between revisions of "Article Tutorials/Drawing Shapes (filled polygons)"

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To create a shape, you draw it using line commands. Once created, the shape can be rotated, scaled, ...
 
To create a shape, you draw it using line commands. Once created, the shape can be rotated, scaled, ...
<source lang="lua">
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<syntaxhighlight lang="lua">
 
local myShape = Shape.new()
 
local myShape = Shape.new()
 
myShape:setLineStyle(2)
 
myShape:setLineStyle(2)
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myShape:endPath()
 
myShape:endPath()
 
stage:addChild(myShape)
 
stage:addChild(myShape)
</source>
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</syntaxhighlight>
  
 
This will draw a purple rectangle:
 
This will draw a purple rectangle:
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== Manipulating your shape ==
 
== Manipulating your shape ==
<source lang="lua">
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<syntaxhighlight lang="lua">
 
myShape:setPosition(75,0)
 
myShape:setPosition(75,0)
 
myShape:setRotation(45)
 
myShape:setRotation(45)
 
myShape:setAlpha(0.5)
 
myShape:setAlpha(0.5)
</source>
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</syntaxhighlight>
  
 
[[File:Rotated-Rectangle.png|thumb|center]]
 
[[File:Rotated-Rectangle.png|thumb|center]]
  
 
== Style ==
 
== Style ==
There are a few options for setFillStyle:<br/>
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There are a few options for setFillStyle:
''Shape.NONE = No fill''<br/>
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*''Shape.NONE = No fill''
''Shape.SOLID = Solid color fill''<br/>
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*''Shape.SOLID = Solid color fill''
''Shape.TEXTURE = Fill your shape with the content of a PNG''<br>
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*''Shape.TEXTURE = Fill your shape with the content of a PNG''
  
 
This will set the shape as solid with a blue color filling and a transparency of 0.25:
 
This will set the shape as solid with a blue color filling and a transparency of 0.25:
<source lang="lua">
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<syntaxhighlight lang="lua">
 
setFillStyle(Shape.SOLID, 0x0000ff, 0.25)
 
setFillStyle(Shape.SOLID, 0x0000ff, 0.25)
</source>
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</syntaxhighlight>
  
There are also a few options for setLineStyle:<br/>
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There are also a few options for setLineStyle:
''width''<br>
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*''width''
''color''<br>
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*''color''
''alpha''<br>
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*''alpha''
  
  
'''Note:''' This tutorial was written by [http://bluebilby.com/author/waulokadmin/ Jason Oakley] and was originally available here: http://bluebilby.com/2013/04/10/gideros-mobile-tutorial-displaying-graphics/.
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'''Note: This tutorial was written by [http://bluebilby.com/author/waulokadmin/ Jason Oakley] and was originally available here: http://bluebilby.com/2013/04/10/gideros-mobile-tutorial-displaying-graphics/'''
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'''[[Written Tutorials]]'''
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{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 10:29, 26 August 2024

Displaying Images

Gideros Studio has a simple way of creating graphics in the way of Shapes.

To create a shape, you draw it using line commands. Once created, the shape can be rotated, scaled, ...

local myShape = Shape.new()
myShape:setLineStyle(2)
myShape:setFillStyle(Shape.SOLID, 0x9900ff)
myShape:beginPath()
myShape:moveTo(1,1)
myShape:lineTo(100,1)
myShape:lineTo(100,100)
myShape:lineTo(1,100)
myShape:lineTo(1,1)
myShape:endPath()
stage:addChild(myShape)

This will draw a purple rectangle:

PurpleRectangle.png


Manipulating your shape

myShape:setPosition(75,0)
myShape:setRotation(45)
myShape:setAlpha(0.5)
Rotated-Rectangle.png

Style

There are a few options for setFillStyle:

  • Shape.NONE = No fill
  • Shape.SOLID = Solid color fill
  • Shape.TEXTURE = Fill your shape with the content of a PNG

This will set the shape as solid with a blue color filling and a transparency of 0.25:

setFillStyle(Shape.SOLID, 0x0000ff, 0.25)

There are also a few options for setLineStyle:

  • width
  • color
  • alpha


Note: This tutorial was written by Jason Oakley and was originally available here: http://bluebilby.com/2013/04/10/gideros-mobile-tutorial-displaying-graphics/


Written Tutorials